There's some of that kind of stuff in hoi4 already. Such a diamond in the rough, glad to hear that HoI4 is basically more refined version. I'm so sorry for this old man "back in my days" rant (especially ironic since I'm probably the youngest regular member here?) and this isn't like pooping on HoI3 either, like all those bugs and odd features, no matter how weird or game breaking they were, I have such a fond memory of the bugs themselves and the game. At least I like to think that's what happened.Īlso there was this weird controversial tactics where if you build nothing but paratroopers, you could "ENCIRCLE" the enemy by dropping and covering the entire line behind their army which got the forum pretty heated. I think documenting and providing a savefile for this bug got me into Their Finest Hour beta. There was also this bug where Allies would get stuck on channel island with like all 100+ divisions, which messed up Axis AI into putting their entire army next to it. I also think HoI3 initially had this supply simulation that was inherited from HoI2, where all supplies flew out of the capital so early on you can do some goofy thing like logistics bomb the capital and entire ground force would fall apart (or am I recalling HoI2 and mixing it up here?). I'm definitely going to buy this game soon ish but from sound of it it is so much better than what I had to deal with HoI3 gladly hehehehe
and it wasn't even known by anyone for like 2 expansions or so. I hope the absence of good documentation doesn't end up repeating this goofy but MAJOR bug that persisted in HoI3 for like 2 expansions.īasically the bug was that none of the defensive stats worked. In the end i decided I had sent too many divisions to find Japan in China with my French allies. We had to pause the game for about 5 minutes whilst i stared at the screen and thought this out. The best part of the game for mewas wimping out as the UK at the Munich agreement.
I've been playing multi player a lot (with 4 or 5) and this has yielded some great moments. I find up until the war really interesting. I do love the political and economic engine though.
You end up with a very detailed complex but bad simulation and I wonder if they just abstracted out the moving units around and had you assign resources commanders and select doctrines for campaigns or fronts and then let the AI work it out. In my most recent game as Russia Britain invaded Germany across the alps and cut a line straight up the middle to Denmark. I've seen Barbarossa launched in December and get to Moscow in record time and chinese nationalists march in to central Siberia in mid winter too. The supply system doesn't appear to really work to me. I've probably had more fun with this Paradox game than more or less any other Paradox game I have played though I agree with almost all of the criticisms made in this pod (especially Bruce's).